POV-Ray : Newsgroups : povray.programming : Coloured attenuation. : Coloured attenuation. Server Time
29 Jul 2024 10:24:19 EDT (-0400)
  Coloured attenuation.  
From: Edward C 
Date: 27 Aug 1999 02:11:37
Message: <37c62c19@news.povray.org>
I am working on an expansion for the object interior attenuation which
allows the user to specify an extra keyword 'fade_colour', so that the
attenuation tends to a specific colour, rather than just to black.  A sample
image and explanation of why this is good are posted in p.b.i.
My questions to you are:
Do you care?  (ie would you find this handy?)
Should I expand on this to allow the user to specify different fade rates
for red, green and blue?
Why are filter and transmit values attenuated in the shadow calculation code
(compute_shadow_texture)?
And why not in the visible texture calculation code
(compute_lighted_texture)?


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